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Wednesday, March 16, 2011

Thoughts on the Mortal Kombat Demo

Finally got my new PS3 from Sony and she runs like a dream as if just off the line of a PS3 factory in heaven. I just found out yesterday that the new Mortal Kombat demo was free to download on PSN so as I set up my new system today the first thing I did was download the MK and Crysis 2 demos and had at it. The demo didn't  offer a huge amount in terms of content after all twas only a demo however what it did offer was a very good glimpse of what can be expected when the full game is launched on April 19th. I picked Scorpion as my character during my short play of the demo because, well, he's a badass. The first thing I noticed when I started my first match, which was against myself, was that the game looks AMAZING. It might just be me and the fact that i haven't actually played an MK game in years but I was taken by surprise by the beauty of the game, it reminded me of the first time I saw God Of War 3 in HD for myself. Once I got into the actual fighting of the game I was disappointed, disappointed that it hadnt been like this from the start! The controls are responsive and the animations are super silky smooth and the game feels quicker, getting closer to a street fighter with the ability to string together long combos for max damage. I was able to start a combo with a flying kick and before i hit the ground transition into a teleport twice ( this sequence reminds me of the time Matt Lease bounced in between the floor and roof of a car while trying to exit, ahhh classic Lease, good times, good times. ) and then land and follow up with a few punches a leg sweep and upercut to end it all. This little combo took just about half the life bar of my opponet it was sweet. I can only imagine the super combos people will come up with in the full version with the tag team mode. From what I've seen in the short demo available this game looks like a winner. From the nice responsive controls to the super smooth animations and from the sweet combos and suberb graphics this could be the best MK of them all.

Monday, March 14, 2011

How Come?

I was wondering why no game has ever made you fight yourself. By this I don't mean like a shadow version of yourself or an evil version but your actual self. Here is an example; you spend the entire game playing as the main character. You put in the time and effort to make this character a boss. Then at the end of the game you find out that the main character you have been playing as is actually the villain of the game, so you take control of a supporting character and have to fight and kill the main character. I think this could be an interesting story arch. But the main reason that I think people don't do this is because it would just piss them off. The closest example I can think of is the first two Def Jam fighting games. In the first Def Jam you spend the entire game trying to beat D-Mob, then in the second game you get a new character and now you work for D-Mob and you have to help him rebuild his empire. At first I was pissed off at this, but as the story progressed I became a fan and thoroughly enjoyed both games.

I must give a shout out to Ross, because he put this idea into my head. Ross's exact words: "Dude! What if in God of War 4 you take control of Kratos's brother and have to kill Kratos?"

I was like FUCK THAT! But after thinking about it, I think it would make an interesting story.


P.S. I haven't put in the time or research to see if any game has made you fight the main character at the end of the game. I'm only going off of my own gaming experiences and as far as I can remember I haven't encountered it, yet.